You also gain the ability to hire henchmen in basically every class and form quite early in the game, so you don’t have to plan your own selections around the two talking companions. If you do change your mind early on, it’s relatively easy to (say) branch a magic user into other “schools.”įitting In: The two additional companions you can recruit in Original Sin are a tank-ey warrior lady who’s good with two-handed weaponry and a water/air mage who can cover the “puddles/electricity” tactic. Don’t get too paralysed by the character creation screen. Just go with what sounds like a choice that’ll suit your style of play. As a general rule though, most classes seem to interact pretty well with one another so I don’t think you ever need to worry about making huge mistakes. Stay Classy: I don’t have any ultra-specific class advice to impart because I haven’t experimented enough with all the different permutations there.
It’s pretty easy to spend an hour or two on this screen.